package day05;

import java.util.Random;

public class GameBean {
    private String name;
    private int blood;
    private char gender;
    private String face;

    String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};

    String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };

    String[] injureds_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };

    public GameBean(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {

        return face;
    }

    public void setFace(char gender) {
        int ran=new Random().nextInt(7);
        if(gender=='男'){
            face=boyfaces[ran];
        }
        else if(gender=='女'){
            face=girlfaces[ran];
        }
        else face="古神相貌";
    }

    public void attack(GameBean oppo){
        int num=new Random().nextInt(attacks_desc.length);
        System.out.println(" ");
        System.out.printf(attacks_desc[num],this.getName(),oppo.getName());
        System.out.println(" ");
        oppo.injure();
    }

    public void injure(){
        int injured=new Random().nextInt(20)+1;
        this.blood=((this.blood-injured)<=0)?0:this.blood-injured;
        if(this.blood>85) System.out.printf(injureds_desc[0],this.getName());
        else if(this.blood>70) System.out.printf(injureds_desc[1],this.getName());
        else if(this.blood>50) System.out.printf(injureds_desc[2],this.getName());
        else if(this.blood>30) System.out.printf(injureds_desc[3],this.getName());
        else if(this.blood>15) System.out.printf(injureds_desc[4],this.getName());
        else if(this.blood>0) System.out.printf(injureds_desc[5],this.getName());
        if(this.blood==0) System.out.printf(injureds_desc[6],this.getName());
        System.out.println("\n"+this.getName()+"受到了"+injured+"点伤害,剩余"+this.blood+"点血量。");
    }

    public void showInfo(){
        System.out.println("姓名："+name);
        System.out.println("血量："+blood);
        System.out.println("性别："+gender);
        System.out.println("相貌："+face);
    }

}
